Iconoclastia
Added on 07 May 2017
Watched
3,356
times
If we accept Donald Kuspit’s interpretation according to which the step from an analogical towards a digital art should be undesrtood, mainly, as a process that goes from the “representation of objects” to a progressive attempt for “codifying feelings”, then it becomes clear that the videogames FPS aesthetics (Doom, The Conduit, Unreal, Quake, Halo…) would be a kind of benchmark in this process that has to do with the aim of placing the subject –and his sensorial experience– at the center of the playful aesthetic device.
评论
您的帐户还没有头像
留言之前请先选择一个临时头像:
Confirm
出了点小问题,请再试一次。
Or
上传到Y8帐户
取消